News
FIRST-Racing.net Open Letter to the Community
This is an open letter to all who love sim racing. With recent controversies and some lingering questions, I would like to offer some background on FIRST-Racing.net, discuss certain copyright and intellectual property law issues, offer FIRST-Racing.net’s stance on these issues and offer some insights into my interest and commitment to the future of sim racing.
Some background: FIRST-Racing.net was formed after Vivendi Universal Games shut down Papyrus (the company that I founded, for those new to sim racing). Fortunately, I found a passionate, dedicated partner in John Henry. Together, we were able to purchase the rights to the source and object code to NASCAR 2003 from Vivendi. We paid a significant sum of money for these rights, as we felt that it was the first step in reaching our goal of producing the most realistic auto racing simulations ever conceived. We are currently investing millions more to pursue this goal and to develop a product which we hope will be enjoyed by longtime simracers as well as those new to this “sport”. With the relatively small size of the market, this investment is risky for sure, but John, the rest of the FIRST-Racing.net team and I are committed to making these sims a reality.
As for copyright laws: Why do they exist? What would happen without them? Well, first, there would be very little in the way of music, literature, movies or software. Without the protections offered by these laws, musicians, authors, actors, directors and companies like movie studios and software developers would be unable to see a return on their investment. Not many people would sink considerable resources (time or money), like the resources we are pouring into our sims, into producing a product for which there would be no potential for commercial gain. For sure neither GPL nor NASCAR 2003 would have been made. The publishers wouldn’t have funded either.
Copyrights in entertainment and software are particularly difficult for people to understand. It is hard to imagine that unauthorized duplication and distribution is thievery. However, it is not at all different than the following examples:
First, what if automobiles could be copied as easily as software? What if we could drive a BMW M3 into a car copier and drive two out? What if we could make several copies so that we could use one during the week, one on weekends, one for leisure driving and one for going to the market? At that point, since we have already made several copies, what if we decided to make several more for our family and, heck, even our friends? How would BMW react to this?
My second example involves the railroad. Building a railroad requires considerable investment and risk, but let’s assume that a railroad company dedicated the resources to building its network of tracks. What if some ingenious person living near the tracks discovered that he could produce a rail car to run on these tracks? What if he decided to spend his free time moving goods and, even, passengers back and forth on these rails as a hobby? What would the reaction of the rail company be?
Certainly, BMW and the rail company would take issue with these activities.
These scenarios are similar to the situation that FIRST-Racing.net finds itself in. We have made, and continue to make, substantial investments in producing what we believe will be the most realistic auto racing simulation ever made. But we cannot continue to do so if others’ unauthorized activities erode the value of our software.
We are passionate about our sims and are driven to achieve our goal. We can not, and will not, sit back and let hackers prevent us from achieving this goal. As a result, we are prepared to take whatever legal action we deem appropriate to enforce our intellectual property rights.
Many have asked about the line between acceptable modding and hacking, which is unacceptable. Hacking, as the term is used in this letter, is any act involving our intellectual property not expressly permitted in our end user license agreement (or otherwise expressly authorized by us). Without limitation, hacking includes reverse engineering, disassembling, or modifying the object code for any executable.
Acceptable activities are those that don’t violate copyrights and other intellectual property rights. As it relates to NR2003, creating new car graphics and tracks is ok-so long as the executable isn’t hacked in the process. In general, creating new artwork or sounds is also not a violation of copyrights. All of this, of course, is acceptable only if it doesn’t violate third party trademarks or other intellectual property rights (such as logos, car designs or tracks owned by other parties).
We will not tolerate the violation of our intellectual property rights, including the hacking of our executables, distribution of hacked executables, creating tools intended to hack our executables or distribution of such tools. We are prepared to take whatever legal action we determine is appropriate to protect our intellectual property rights. If you are hosting any files that violate these rights, we respectfully ask that you remove them immediately and ensure that they do not get put back up. If you are aware of any such files or sites we would appreciate your cooperation in helping us stop this illegal activity.
We at FIRST-Racing.net plan on creating terrific experiences for racers and racing enthusiasts, but to do this, we must operate a profitable company. We will act accordingly to do this and we will deliver spectacular products. There will be a home for modders in our products. As for me? I have spent my entire adult life building what I am passionate about--auto racing simulations. I have always appreciated, and even marveled at, the mod community for its passion, commitment and desire. Likewise, I am passionate about sim racing. I will continue to be. And, I will strive to deliver the most realistic auto racing simulations possible.
Dave Kaemmer
P.S. We appreciate the cooperation of those of you who have reacted respectfully and appropriately when informed of our rights and those who inquired with us before beginning any action that could possibly violate our rights. We appreciate your respect for our property.
In the next several days, GTP will be re-released. This is being released under a one-time license granted to Redline Developments.
Posted on 03/03 at 06:35 PM
Beta Testers Needed
FIRST-Racing.net invites you to join our FIRST-Racing beta league. This beta, in process since October, is an early testing of ideas and concepts for future products. This league will begin January 2nd and will take place Sunday, Monday, Wednesday and Thursday nights.
You are required to own a copy of NASCAR 2003 Season. We will provide the mods we will use if your application is accepted.
We will be running oval and road course series on all nights. You will be asked to average at least two races per week. You choose the night(s) you want to race. Times are generally 9pm and midnight Eastern U.S. Time. There will be a race time each night for European drivers to be announced.
You will be required to sign a non-disclosure agreement and also to verify all information.
If you are interested in joining us please fill out an application located at
http://first-racing.net/index.php?/First-Racing/application/. All information is required and will be verified.
FIRST-Racing.net will call you for verification if your application is accepted and we choose to invite you into this beta.
Thank you,
FIRST-Racing.net
Posted on 12/08 at 02:15 PM
Welcome to FIRST-Racing.net!
Here at FIRST-Racing.net you will find the finest PC auto racing simulations ever produced. And, you will not only have the opportunity to drive your favorite race cars on your favorite race tracks but you’ll also be able to race wheel to wheel with drivers from all over the globe.
FIRST-Racing.net was founded in June of 2004 by John Henry, principal owner of the Boston Red Sox, and David Kaemmer, co-founder of Papyrus Racing Games. They set a very simple mission; to produce the finest PC auto racing simulations ever. Regardless of your past involvement in auto racing or auto racing simulations, you’ll be able to do it all at FIRST-Racing.net. You will be able to learn the basics through a FIRST-Racing.net racing school and go on to win races in a FIRST-Racing.net sanctioned race series.
After forming the Federation of International Racing and Sanctioning Trust, the FIRST in FIRST-Racing.net, Henry and Kaemmer set to work by acquiring the rights to the award winning source code that Kaemmer helped to create at Papyrus Racing Games. An avid participant in the auto racing simulation community, Henry explains his partnership with Kaemmer and the subsequent launch of FIRST-Racing.net. “Dave Kaemmer is a legend in the world of racing simulation. When it comes to producing realism in the driving experience, no one does it better. He has a proven track record in creating the best racing simulations ever produced. His Grand Prix Legends and NASCAR Racing 2003 titles are the standard by which all auto racing simulations are judged. FIRST-Racing.net will create the next generation of what is already a highly sophisticated and exhilarating platform for open-wheel and all other forms of auto racing.”
For Kaemmer, an accomplished open wheel racer in his own right, this is the next step in his 15 year career in auto racing simulation. “No one else is making true cost-effective PC-based auto racing simulations that are useful and effective for training real race car drivers. The Papyrus simulation code is state of the art and has already helped hone the skills of quite a few professional and thousands of amateur racers. Working with us at FIRST-Racing.net are former Papyrus engineers and production staff who collectively have over 50 years of experience in producing the world’s leading racing simulations for personal computers. FIRST-Racing.net will deliver the next step.”
And, that next step will incorporate new technology to heighten the realism as well as a sanctioning body to launch a truly global online sport. FIRST-Racing.net...GET READY!
Enter your email address to join the FIRST-Racing.net mailing list and visit often for updates!
Posted on 09/26 at 08:37 AM
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